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Thread Statistics | Show CCP posts - 5 post(s) |
Nyla Skin
Pew Pew Corp Behold.
19
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Posted - 2011.11.01 08:59:00 -
[1] - Quote
Not sure if thats enough to fix the blasterboats, but I am still pretty sure that T2 blaster ammo needs its tracking penalty adjusted downwards. Unless that happens, I would (hypothesis) still use faction blaster ammo.
Its great that CCP is looking at hybrids regardless.. |
Nyla Skin
Pew Pew Corp Behold.
20
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Posted - 2011.11.01 09:27:00 -
[2] - Quote
Alex Harumichi wrote:
In narrative, there persists the idea that blasters do huge damage up close, when in reality ACs nowadays are pretty close while having tons of other advantages. Especially with the (weird) AC boost that's also introduced here. An already-good t2 ammo for a borderline-overpowered weapon system, made even better? Huh?
Indeed. For all practical purposes autocannons have comparable damage to blasters, while at the same time having a bunch of other advantages and supposed to be fit on ships that have a meaningful slot layout. CCP needs to get their head out of their arses and realize that gallente arent performing anything like "they were supposed to be".
buffs of about 20% are 'getting there' when for example t2 blaster ammo tracking penalty is in the range of -25% if memory serves. |
Nyla Skin
Pew Pew Corp Behold.
23
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Posted - 2011.11.01 15:41:00 -
[3] - Quote
Vincent Gaines wrote:
Just a couple counter points:
1) With no web bonus the Gallente pilot will be using web drones to help keep you still so that offsets any extra drone DPS, while the minnie pilot still uses combat drones. If a Gallente pilot uses combat drones there is separate tackle or you're no risk of running.
You remember that the only web drones are heavy drone size?
Pretty much pointless in what they were supposed to do..
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Nyla Skin
Pew Pew Corp Behold.
23
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Posted - 2011.11.01 15:49:00 -
[4] - Quote
Smoking Blunts wrote:is void t2 ammo also getting fixed so it would be worth using? edit, you seamed to have missed it from this line in the blog Quote:Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus
Yea I find it psychologically fascinating how CCP still keeps buffing the OTHER ammo in the dev blog thats supposed to be about buffing gallente..
The ammo thats in the most need of fixing is the T2 BLASTER ammo, CCP. Remove the tracking penalty. Pretty please. |
Nyla Skin
Pew Pew Corp Behold.
23
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Posted - 2011.11.01 15:50:00 -
[5] - Quote
Vincent Gaines wrote:Sizeof Void wrote:The only thing going for a Minmatar boat is speed. And, a scram, plus dual webs, puts an end to that particular advantage. Once in close range, a scrammed-double-webbed Minmatar boat is going to struggle to survive long enough to get out of blaster range.
Does it work all of the time? Of course not. That would be just plain silly, too. Why do people not realize gallente ships have a max of 5 midslots? Throwing in dual web is not possible unless you're in a hyperion or domi, and even then that's your full rack. You should not have to dual web a battlecruiser if you REQUIRE it in order to actually hit it.
Youre being trolled, dude. |
Nyla Skin
Pew Pew Corp Behold.
24
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Posted - 2011.11.01 19:18:00 -
[6] - Quote
Sizeof Void wrote: Well, a scram is only good for 9-14km (assuming that you are not officer fit), which is still within falloff for medium blasters. Not as much pew, but perhaps enough when combined with drones. An opponent might fit a disrupter instead of a scram - but, given that you also might have fit a MWD instead of a second web, it becomes one of those rock-paper-scissors game. And whoever guesses right tends to win.
Didnt we start the thread saying that gallente are slow? So by that premise, the opponent will be able to kite you if Gallente are slower than them. And all other races have better mid range weapons.. |
Nyla Skin
Pew Pew Corp Behold.
25
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Posted - 2011.11.01 23:06:00 -
[7] - Quote
Gypsio III wrote:
I'm not a fan of giving blasters significantly more range, as it just homogenises the weapon systems.
The other option would be what I have proposed couple times elsewhere, make gallente ships more agile, give them acceleration buff, less mass, something.
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Nyla Skin
Pew Pew Corp Behold.
26
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Posted - 2011.11.02 09:29:00 -
[8] - Quote
Digital Gaidin wrote:I can't tell if you guys are serious or if the trolls have arrived?
Well considering the completely contradictory nature of Gallente that CCP has tried to push for years, its no wonder that the discussion gets weird.
I will recap what I see as the crux problems: - rails need damage. - blasters need range - gallente ships need mobility - hybrid t2 ammo needs tracking penalty removed
No matter what you do to 'fix' the problems, were not getting around the fact that the changes make gallente move towards minmatar. Thats no big news, since Gallente are fail at a conceptual level. CCP must debunk the whole concept behind gallente to make it work. Complete revamp would be needed.
You can buff gallente speed and agility all you want, but unless you actually make them faster than minmatar, minmatar ships will still remain superior simply because they have superior range in their guns along with basically equal damage. Fixing Gallente, IT IS UNPOSIBUL |
Nyla Skin
Pew Pew Corp Behold.
32
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Posted - 2011.11.07 05:55:00 -
[9] - Quote
Tanya Powers wrote:Tiger's Spirit wrote:Oh wait what will be happen when a better damage ship like a mega will be faster than a tempest and hit him from short range ? Huh? -you should know by now a nano pest 800mm can shoot nuclear warheads between 0 and - - -- - -- --> 100km Faster Megathron camping all day the gate or waiting at the undock to shoot stuff pinned by rapiers and hurricanes? Better dmg ship??? -you are kidding right? lol....
Especially that Gallente ships RELY on other races ships to even get them the few targets they can theoretically have.. Anyone ever try having an all-gallente fleet? It's hilarious. :D |
Nyla Skin
Dark Circle Enforcement Templis Dragonaors
67
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Posted - 2012.01.04 09:11:00 -
[10] - Quote
Sebastian N Cain wrote:The reason hybrids are failures is because they are actually not close-range / sniper weapons. Yet the devs are trying to make them work in a field they are not designed for.
Great post. I have been saying this ever since we started discussing crucible hybrid changes. Hybrids and gallente in general are just so full of contradictions. |
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